namespace = RWBY

character_event = {
	#Basic event information
	id = RWBY.624
	desc = EVTDESCRWBY.227
	picture = GFX_Magic_ritual

	is_triggered_only = yes

	option = {
		name = EVTDESCRWBY.228
		prestige = 2000
		random_list = {
			50 = {
				name = EVTDESCRWBY.229
				character_event = { id = RWBY.625}
				}
			30 = {
				name = EVTDESCRWBY.230
				character_event = { id = RWBY.626}
				}
			20 = {
				name = EVTDESCRWBY.231
				character_event = { id = RWBY.627}
				}
						
		}
	}
	option = {
		name = EVTDESCRWBY.232
		prestige = -500
		add_trait = craven
		add_character_flag = woos
	}
}
character_event = {
	#Basic event information
	id = RWBY.625
	desc = EVTDESCRWBY.233
	picture = GFX_Magic_ritual

	is_triggered_only = yes

	option = {
		name = EVTDESCRWBY.234
		add_trait = Divinity_impure
		add_trait = psuedo_god
		remove_trait = Divinity_fragment_1
		remove_trait = Divinity_fragment_2
		remove_trait = Divinity_fragment_3
		remove_trait = Divinity_fragment_4
		remove_trait = Divinity_fragment_5
		add_trait = immortal
		prestige = 3000
		add_global_flag = A_God_has_been_reborn
	}
}
character_event = {
	#Basic event information
	id = RWBY.626
	desc = EVTDESCRWBY.235
	picture = GFX_Bloody_man

	is_triggered_only = yes

	option = {
		name = EVTDESCRWBY.236
		prestige = -3000
	}
}
character_event = {
	#Basic event information
	id = RWBY.627
	desc = EVTDESCRWBY.237
	picture = GFX_Beheading

	is_triggered_only = yes

	option = {
		name = EVTDESCRWBY.238
		remove_trait = Divinity_fragment_1
		remove_trait = Divinity_fragment_2
		remove_trait = Divinity_fragment_3
		remove_trait = Divinity_fragment_4
		remove_trait = Divinity_fragment_5
		add_trait = imbecile
		prestige = -3000
		piety = -2000
		add_global_flag = Divinity_destroyed
	}
}